Milaheim Palace.
Level range: 1-5.
EXP range: 20-100.
- Level exp requirements:
From level 1 to level 2: 100
From level 2 to level 3: 200
From level 3 to level 4: 350
From level 4 to level 5: 400
Keep in mind that you go back to 0 exp when you level up.
Area Premise:
Crumbling walls and cracked stairs, broken windows and caved in ceilings form this former masterpiece of the greatest architects of the prehistorical era of Milaheim. Many towers build into it, huge halls and corridors, are now infested with demonic creatures, former inhabitants of this palace, consumed by the horror of the Great War, now risen from the dead to avenge and destroy anyone who sets foot in the dark and cold halls of the palace. Once loyal servants of the King inhabit the village surrounding the palace, separated from it by a huge brick wall to keep out the dangers.
Zones:
Milaheim Palace's halls and chambers - Dark, dangerous halls and chambers of the Milaheim Palace, now inhabited by the ones who died a violent death caused by the Great War, protected by them at any cost.
- Mobs:
Undead Maid/Butler (Level 1)
Stats:
Damage - A
Defense - A
(Drops Torn Fabric, 10-20 gold and 10-20 EXP)
Throne Room - A gigantic hall, with broken stained glass shattered everywhere and destroyed pillars. A red carpet stretching through, torn into huge parts and small bits, and a broken chandeleir in the middle. It is guarded by dangerous Royal Guards, armored with strong armors, and carrying spears, and Royal Scouts, armored with leather armors and carrying royal crossbows.
- Mobs:
Royal Guard (Level 2), Royal Scout (Level 2)
Stats:
Damage - A
Defense - B
(Drops Royal Crest, 20-30 gold and 20-30 EXP)
Back Courtyard - Spiraling stairs from the halls of Milaheim Palace lead to the back courtyard. Once a beautiful grassy area with tiled pathways, beautiful hedges and flowers surrounding a fountain in the middle, now an open graveyard, full of dead roaming the area. With blood dripping from various wounds in their bodies, Hellhounds, these two headed, four legged foul creatures guard the courtyard from intruders, attacking those who invade, alongside with the Royal Guards.
- Mobs:
Hellhounds (Level 3)
Stats:
Damage - B
Defense - C
(Drops Hellhound Teeth, 30-35 gold and 30-35 EXP)Royal Guard (Level 3)
Stats:
Damage - B
Defense - B
(Drops Royal Crest, 30-35 gold and 30-35 EXP)
Obliderated Village - A part of the once beautiful and friendly village, now destroyed by the war. Crumbling houses and destroyed farms, once inhabited by village folk, now roamed by demonically posessed village folk. Whenever damaged, they quickly regenerate health and regrow lost body parts, as well as heal woulds. They deal quite a lot of damage if they manage to bite you.
- Mobs:
Posessed Villager (Walk in groups of 2-3)
Stats:
Damage - B
Defense - C
(Drops Demonic blood, 35-45 gold and 35-45 EXP)
Boss: King Mauricius - Wearing a golden crown on his head, this half dead, half functioning former leader of the Milaheim people appears in his Throne when appropriately summoned with the required tool. His face split into two sides - one rotten, dead and bloody, and the other - one of a human's, looks fierce, as he launches at people with his Broadsword to tear up anyone opposing him.Milaheim Palace Throne Room A gigantic hall, with broken stained glass shattered everywhere and destroyed pillars. A red carpet stretching through, torn into huge parts and small bits, and a broken chandeleir in the middle.
Level 6
Recommended level: At least 5.
Minions: Royal Guards
Spawn rate: 3-5 per fight.
Stats:
Damage - C
Defense - C
His abilities:
Whirlwind: He spins around with his blade in front of him damaging anyone he touches, swiftly advancing into one direction
Resistant (Passive): Resistant to stuns and taunts.
Upon death drops 700 gold, gives 200 EXP to all party members and has a chance to drop one of the following:
Milaheim Palace Staff (+5 Intelligence)
Milaheim Palace Mace (+5 Strength)
Milaheim Village:Milaheim Palace Bow (+5 Accuracy)
Town Vendor Miller
The most popular visiting place for travelers as the vendor sells things vital for survival. Also there's a notice on the wall that states an arrival of herbs and medicine within a few weeks. Stay on alert for that.
- Stock:
Health Potion - 50 gold each.Town portal scroll - 100 gold each.Attack Draught (Increases Damage Stat by one letter for one attack) - 250 gold.
The armor smith of Milaheim Village. Most of his customers are the town's military authorities, except for an occasional traveler passing by. New merchandise come in every month or so. He also accepts requests for certain types of armors.
- Stock:
[Heavy]Iron Plate Armor (+2 defense -1 speed) - 300 Gold[Heavy]Iron Boots (+1 defense -1 speed) - 150 gold[Light]Leather armor (+1 Defense, +1 Agility) - 250 gold.[Light]Sandals (+1 Defense) - 100 gold.
A mastermind when it comes to precision and accuracy in carving stones and forging jewelry. Women come here often to buy expensive jewelry, and adventurers of both genders come here to protect themselves from certain magic or statuses.
- Stock:
Iron Rings (+5% Resistance to Stuns) - 150 gold
The elegant town's tailor is really popular for her fancy cloths used in the products on her table.
- Stock:
Cloth robe (+1 Defense, +1 Intelligence) - 250 goldSlippers (+1 Defense) - 100 Gold
Bill's older brother, he specializes in weapon crafting for both the military and adventurers alike. With a wide range of choice from ranged weapons to melee to even magic, this guy is a genius when it comes to weaponry. He sometimes even makes magical equipment! (Although it doesn't stay for sale as long as some would want it to.)
- Stock:
Wooden Sword (+1 Strength) - 25 goldWooden Staff (+1 Intelligence) - 25 goldWooden Bow (+1 Accuracy) - 25 goldWooden Crossbow (+1 Accuracy) - 25 goldWooden Spear (+1 Accuracy or +1 Strength) - 25 goldWooden Wand (+1 Wisdom) - 25 goldWooden Buckler (+1 Defense) - 25 goldWooden Dagger (+1 Accuracy or +1 Agility) - 25 gold
This guy does way more than just identification, however, if the town military found out about it, he'd probably be locked up in a dungeon somewhere deep, deep underground.
- Function:
- Identifier identifies gear that monsters have dropped for you during battle for a fine of 100 gold.
50 gold to rest.
Citizens:
Jeremy
Marewick
Scott
Selenna
Medelanna
Lazlo
Cynthia
Gregory
Adam
Quests:
- Level 1:
Starting NPC: Tailor Jessica
"Ah, hello, adventurer! Are you in need of work? I am the Tailor of this town, Jessica, and I have heard rumors of the Milaheim Palace Maids and Butlers dropping fine, yet torn fabrics used by the most skilled craftsmans across the world. These fabrics are of high value if sold to certain buyers, and I would like to try to piece them together, in order to make something I could sell for a bit of gold. You see where I'm going here?
I am in no shape nor do I want to travel into the palace to get the required items for the task, so I ask of you a slight favor. If you would be so kind, and travel up the hill to that destroyed palace, and roam the halls, getting five Torn Fabrics, I would reward you of your troubles appropriately, and give a huge thank you. Please press the accept button if you wish to help me."
Objective: Get five Torn Fabrics for the Tailor Jessica.
Reward: 300 gold, 80 EXP.
- Level 2:
Starting NPC: Librarian Scott.
"Ah, adventurer! You have appeared at the right place, at the right time! I have heard of your deeds for the Tailor around here, and I need your assistance. I am currently studying the magic Milaheim Palace citizens used to protect themselves from threat, and I have came to a conclusion, that the king and his men should have something to do with it. Before the palace was so brutally deconstructed, it's guards all carried the Milaheim Crest with them, a little pocket wooden sword with the letters ML carved in them. Isn't it fascinating? But there's more to it than that!
I have recently found out that these crests might have been what protected them, gave them impeccable abilities! But I am not an adventurer myself, sadly, I'm not the type, so I cannot find out by myself. If you could help me recover at least three of these Crests, I would reward you with the amount of gold you deserve. Would you be kind to accept the quest?"
Objective: Get three Royal Crests.
Reward: 100 EXP and 250 gold.
- Level 3:
Starting NPC: Librarian Scott
"I thank you for the Crests, young adventurer, but that is not all I ask from you. You see, I am already beginning to age, coming closer to my end, and my memory sometimes blanks out, like now. Somewhere among these bookshelves dwells a book I need in order to complete these studies, but I cannot seem to remember where, and I am busy figuring out what magic lies behind these crests.
I ask of you another favor. I require your assistance in finding this book. It lies somwhere in the magic studies section, and is called "Arcana Lingua", which is old Latanian for "Arcane Language". Please find that book for me, and I shall reward you once again."
Objective: Find the "Arcana Lingua" book in the librarian's bookshelves.
Rewards: 50 Gold and 100 EXP.
- Level 3:
Starting NPC: Librarian Scott
"Oh wow, you will get me broke, fella. Yes, I need to ask of a favor. Again. This time, it is a dangerous mission once again. I've heard that the pets of Milaheim palace have reincarnated as Hellhounds, one of the most deadly undead creatures out there, and their teeth are what I need for the studies. You see, I might be onto something big here, and without the teeth, I cannot study further.
So I ask you of a favor - please, go to the palace's back courtyard, and hunt a few of those Hellhounds for their teeth. Four teeth should be more than enough for my studies, and that is all I ask you of. Please press the accept button."
Objective: Bring back four Hellhound Teeth
Rewards: 100 Gold and 150 EXP, and
- Level 4:
Starting NPC: Librarian Scott
"I need to ask you of a favor one more time, and hopefully the last, as I am running out of things to give you. You see, my most recent studies along with your help have shown that Mauricius, the King of Milaheim had made a contract with one of the Demon Witches in Altaria Mountains, in order to protect his army. I might be able to recover the required information to destroy King Mauricius' remains in this world, and rid the palace of all evil beings. But in order to do that, I need some Demonic blood. I've heard some people talk about attacks coming from the eastern part of our village, coming from the ruins. They said they were Demons who attacked.
If you could manage to fill these vials with Demon Blood, I would gladly pay you for your work and might even find out something amazing! Please press accept on this quest."
Objective: Bring three Demonic Blood Vials.
Rewards: 100 Gold and 150 EXP.
- Boss Fight (Level 5):
"Ah, yes! My favourite adventurer! You came to check what I have found, yes? Well, I can say that you did not go on these quests for nothing, my friend! I have recovered the way to summon out King Mauricius' remains and quite possibly destroy him, although that might be hard, considering that he made a deal with the Demonic Witches. He might have powers not yet seen before.
...
What?! You want to kill him?! Well you must be out of your mind! But I guess I could allow you. Here, take this. This is one of the crests you brought me, combined with a little bit of magic and the rest of the ingredients. When you're in the throne room of the palace, take the Crest and smash it into the ground. That should wake that bastard up! Good luck, adventurer!"
Objective: Kill the King.
Rewards: King's Drops
Last edited by Agenor on Sat Oct 25, 2014 8:01 am; edited 2 times in total